Ludum Dare 32: gorgon

The last Ludum Dare was, unfortunately, a failure for me – I couldn't finish what I had started. As is often the case, I spent too much time on a single aspect (buggy / slow pathfinding), which led me to realise there wasn't much to my game yet and not enough time left to implement a good amount of the features that would make the game somewhat interesting, for me or the players.

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