2020 - 2024 catch up
Oh, another five years gone, huh? This time the blog was given a slight graphical touch up, has RSS and Atom feeds, and is now a static HTML generator!
Quick recap
Since the last catchup, I made the following gamejam games:
- H.M.S. Relentless Puzzler - ship-themed puzzle box made for Alakajam! 10
- two tapes - atmospheric point 'n click with some casette-synchronisation puzzles made for Ludum Dare 47.
- improbability engine - Esheresque puzzle point 'n click made for Ludum Dare 48.
- alien to the past - auto-scrolling shmup with destructive terrain and angry cavemen made for Alakajam! 12.
- Korobo: Save the trees! - Zachtronics-like robot programming game with 3 concurrent CPUs made for Alakajam! 13.
- doctor concoctor - bullet-hell roguelite twinstick shooter made for Ludum Dare 49.
- Batterycorp 2: KRANE - point 'n click adventure with lots of manuals and procedures to follow (to avoid exploding) made for Alakajam! 15.
- Levitatium -
metroidvaniaplatformer made for Alakajam! 16. - DRILL BILL - puzzle platformer made for Ludum Dare 51.
- abundance - atmospheric metroidvania made for Ludum Dare 52.
- Why Deliver Y? - block-sliding puzzle noir story made for Ludum Dare 53.
- islander herder - twinstick shmup made for Alakajam! 19.
- Era/Luna - point 'n click timeloop adventur made for Alakajam! 20.
Starting from "islander herder", my games are written in Rust, compiled to Wasm for the browser. I ported my "engine" from Haxe to this end; I might make this open source in the future.
Other than than, I am continuing my PhD (see the new research section). As part of this programme, I spent 3 months in Seattle for an internship.
For reasons (mostly fun), I am reverse engineering the 2003 adventure game Posel Smrti (released as The Black Mirror outside of Czechia)! More on that later, hopefully, but here is the repository.