Post-mortem / Making of

(This is a mirror of this LD blog post.)

Well.

Skipped a weekend worth of revision for my exams the following morning, didn't really get to sleep for them either (cause European timezone) but ... I think it was worth it :) When I was coming up with the concept, I imagined the resulting game to be a little more ... dark, more atmospheric. In the end it is a bit different, but maybe that's for the better. Seems to be more fun, the different worlds are noticably different in their palettes, etc.

The good things

The entity spritesheet (anything on the map)

The bad things

The GUI spritesheet

All in all, I am glad I participated in this LD, looking forward to playing + rating your games, as well as the next compos!