22. 09. 2015

Ludum Dare 33 - Primary Objective - results

Publishing these a bit late, naturally… But quite proud of my results:

Even though my Overall # is up 15 places, my actual average score (0-5) in each category is slightly lower than last LD. Either the average score for this LD was lower, or people just felt the game was polished enough to rate it higher in Overall? Anyway, looking forward to more LD's, especially with the new website PoV promised us.

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29. 08. 2015

Ludum Dare 33 - Primary Objective

I participated in Ludum Dare 33 last weekend, and I made a point 'n click adventure game (again) - Primary Objective.

Play now | Timelapse

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19. 08. 2015

Ludum Dare 33 wallpaper

Download 1920x1080, Download 1280x800

Will Edwards over at asked me how the wallpaper I made for LD was generated, so here goes.

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17. 08. 2015

Ludum Dare 33 warmup – pizhul

Ludum Dare 33 is almost here, so I am getting ready – I made a warmup game, prepared my music libraries and published some tools for other participants.

Click the picture to start .swf content.
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31. 12. 2014

Ludum Dare 31 - Cell #327 – results

Well this LD was pretty cool. Thank you, everyone who voted and / or provided valuable feedback :)

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25. 12. 2014

1Hour1Game #01 Of Droids and Black Particles

One hour for making a game is definitely not enough at all for a polished result. However, I believe this is good practice for rapid prototyping / any kind of gamedev jams with very limited time. It helps identify problems with your framework, workflow, the tools you're using, your time estimation, et cetera. So I gave it a go, hopefully this could turn into a fairly regular exercise.

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11. 12. 2014

Ludum Dare 31 - Cell #327

Ludum Dare 31 was held this weekend (December 5th – 8th, 2014) with the theme Entire game on one screen. I wanted to make a point and click game for a while, so I gave it a go, and I am indeed quite happy with the result, Cell #327. Timelapse available.

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10. 12. 2014

Ludum Dare 30 - Elemental

Skipped a weekend worth of revision for my exams the following morning, didn't really get to sleep for them either (cause European timezone) but ... I think it was worth it :) When I was coming up with the concept, I imagined the resulting game to be a little more ... dark, more atmospheric. In the end it is a bit different, but maybe that's for the better. Seems to be more fun, the different worlds are noticably different in their palettes, etc.

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29. 08. 2013

Ludum Dare 27 - Thade

Ludum Dare 27 was held this weekend (August 23rd - 26th, 2013), and I participated. In case you didn't know, Ludum Dare is an event happening every ~3 months, with smaller events (MiniLDs) accompanying happening irregularly. The point of the LD competition is to create a game in 48 hours from scratch (code, audio, graphics, story, ...), following a theme announced at the beginning. This time the theme was '10 seconds' - I made Thade.

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