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31. 12. 2014

Ludum Dare 31 - Cell #327 – results

Well this LD was pretty cool. Thank you, everyone who voted and / or provided valuable feedback :)

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25. 12. 2014

1Hour1Game #01 Of Droids and Black Particles

One hour for making a game is definitely not enough at all for a polished result. However, I believe this is good practice for rapid prototyping / any kind of gamedev jams with very limited time. It helps identify problems with your framework, workflow, the tools you're using, your time estimation, et cetera. So I gave it a go, hopefully this could turn into a fairly regular exercise.

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11. 12. 2014

Ludum Dare 31 - Cell #327

Ludum Dare 31 was held this weekend (December 5th – 8th, 2014) with the theme Entire game on one screen. I wanted to make a point and click game for a while, so I gave it a go, and I am indeed quite happy with the result, Cell #327. Timelapse available.

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10. 12. 2014

Ludum Dare 30 - Elemental

Skipped a weekend worth of revision for my exams the following morning, didn't really get to sleep for them either (cause European timezone) but ... I think it was worth it :) When I was coming up with the concept, I imagined the resulting game to be a little more ... dark, more atmospheric. In the end it is a bit different, but maybe that's for the better. Seems to be more fun, the different worlds are noticably different in their palettes, etc.

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29. 08. 2013

Ludum Dare 27 - Thade

Ludum Dare 27 was held this weekend (August 23rd - 26th, 2013), and I participated. In case you didn't know, Ludum Dare is an event happening every ~3 months, with smaller events (MiniLDs) accompanying happening irregularly. The point of the LD competition is to create a game in 48 hours from scratch (code, audio, graphics, story, ...), following a theme announced at the beginning. This time the theme was '10 seconds' - I made Thade.

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